Sports rules 2020

Sports rules 2020

Sports rules 2020

General rules

Each match will be led by a referee. Which team should deliver the referee is stated on the match schedule. In case of a no-show of the referee, this must be noted on the scoresheet. For each time this is the case, one point will be subtracted in the final results of the concerning student association. When the match has ended, the referee hands in the scoresheet at the field manager in the scoresheet box. In absence of a scoresheet, the final score will be noted as 0-0, and one point will be subtracted in the final results of the referee’s student association.

When a team is at least 5 minutes late, or doesn’t show up at all, the game is automatically won by the opponent, with a score equal to the largest difference within that poule on that day. Winning a match will get a team three points, a draw is worth one point and a lost game is worth none. For card games, a different system of scoring is applied.

The final ranking within a poule is determined by the amount of points earned. If multiple teams earned an equal amount of points, the goal difference is decisive. Should this be equal, the following will be reviewed in succession: goals in favour, goals against and the reciprocal result. When the rules do not suffice, the organisation will decide.

If problems occur regarding the score of a game, it is expected that the participants try to find a solution. Should this fail, the concerning field manager should be asked for help. In case help of the field manager still doesn’t lead to a solution, the organisation should be asked for help.

 

Badminton (2 players, 1 reserves)

Rules Badminton

Number of players: 2

Number of back-up players: 1

Own supplies to bring: Badminton Racket, indoor sport shoes

 

Badminton at the ONCS 2020 is played with the rules of Badminton Nederland. The most important rules are:

  • Two players per team are in the field at any time.
  • Switching players is always allowed.
  • The game is continued until the end of the round, there is no amount of points at which the game stops before the end of the round. The team with the highest score wins. 

 

Basketball (3 players, 2 reserves)

Rules basketball
  • Number of players: 3Number of back-up players: 2Own supplies to bring: Indoor sport shoesBasketball at the ONCS 2020 is played as 3×3 basketball by the rules of the FIBA. The most important rules are:
    • For the game, half a traditional basketball court is used, including the regular free throw line, 2-point line and a no-charge semi-circle underneath the basket. Also an arc is included in which the right to score is gained.
    • The team that comes first on the game sheet will get first ball possession.
    • The right to score is gained after the ball has been dribbled or passed from inside the court to a place on the court inside the arc.
    • Every shot from within the arc (1-point field goal area) is awarded 1 point.
    • Every shot from behind the arc (2-point field goal area) is awarded 2 points.
    • Every free throw (given after a serious offense or to many fouls) is awarded 1 point.
    • After a goal the non-scoring team resumes the  game by passing or dribbling the ball into the arc. The other team is then not allowed to play for the ball in the no-charge area under the basket.
    • After an unsuccessful field goal or free throw, the offensive team may continue to attempt to score without returning to the arc. If the defensive team rebounds the ball, they must return the ball behind the arc.
    • A player is considered behind the arc when both his feet are in or on the arc line.
    • The game does not finish when 21 points are reached. Instead the game is finished at the end of the round and the team with the highest score wins.

 

Beachvolleyball (2 players, 2 reserves)

Rules Beachvolleyball

Number of players: 2

Number of back-up players: 2

Own supplies to bring: Flip flops are recommended

 

Beachvolleyball is played according to the rules of the FIVB. The most important differences with normal volleyball are:

  • Only two players per team play the game.
  • You are only allowed to have ‘hard contact’ with the ball after the ball comes over the net. That means no blocking. The referee decides about other cases, as playing upper-hand can also be done with hard contact.
  • The game is only over at the end of the time round, not when two or more sets are won.
  • For scoring: keep counting the points per team, don’t count in sets.

 

Belote (Klaverjassen) (2 players, 0 reserves)

Rules Belote

Number of players: 2

Number of back-up players: 0

Own supplies to bring: None

 

Rules:

  • There are two teams consisting of two players.
  • Only the cards 7, 8, 9, 10, J, Q, K and A are present in the game.
  • One player is the chairman every round, the chairman changes every round to the person to the left.
  • Every round, a new trump colour is turned from the non-participating cards, the chairman may start to stay if he/she plays or passes. After that the person to the left may say if he/she plays or passes and so on. The chairman may always start with the first card. If everyone passes, the chairman may choose the colour of the trump.
  • The first to say “play” plays with his team and needs to obtain more than half of the points.
  • The person left from the dealer plays the first card.
  • The asked colour must be played during a trick.
  • If the colour cannot be played, a trump must be played unless a teammate played the stronger card.
  • When trump is played, a stronger trump must be played, except when the asked colour can be played or the trump card is played by your teammate.
  • The order of the cards are (from highest to lowest rank):
  • Trump: J 9 A 10 K Q 8 7
  • Non-trump: A 10 K Q J 9 8 7
  • The tricks taken by each team are added to the team’s scoring declarations, according to the table on the side.
  • Declarations can be made, if a sequence of 3 or 4 is present in a trick scoring respectively 20 and 40 points. Also, a declaration can be made if the couple K and Q is present of the trump colour, this earns 20 points.
  • The last trick brings 10 more points.
  • If the team who “plays” at least as many points as the other team, the taking team has made its contract, and both teams add their scores into their column. If the taker’s team’s points are less than those of the opponents, the takers are “dedans” (inside), and the opponents score 162 points plus the losing team’s declarations, if any, plus their own declarations.

 

Bounceball (knotsbal)(4 players, 2 reserves)

Rules bounceball

Number of players: 4

Number of back-up players: 2

Own supplies to bring: Outdoor sport shoes

 

  • The game is played on ⅓ of an outdoor field.
  • There are two goals on either side of the field.
  • For the outdoor game, the ball can be out of the field if it crosses one of the lines of the field. If the ball is last touched by one team, the other team can start playing the ball from the point it crossed the outer line.
  • The game is played on ⅓ of an outdoor field and there are two goals on either side of the field.
  • The ball may not be played actively with any body part.
  • The ball may not be played when the player touches the ground with more than the feet.
  • The player may only play when he/she holds the ‘knots’.
  • The knots may not be modified in any way, so it can negatively influence the game or make dangerous situations happen. The tube should not stick through the knots at the downside and the head of the knots should not be loose.
  • For the outdoor game, the ball can be out of the field if it crosses one of the lines of the field. If the ball is last touched by one team, the other team can start playing the ball from the point it crossed the outer line.
  • It is not allowed to have physical contact.
  • Switching players is allowed at any moment during the game.

 

Dodgeball (6 players, 2 reserves)

Rules Dodgeball

Number of players: 6

Number of back-up players: 2

Own supplies to bring: Indoor sport shoes

 

  • The game is played with two balls. The game starts with each team having one of the two balls.
  • Dodgeball is played without backline. This means if you are hit, you are not allowed to stand behind the border lines of the opposing team. You will have to stand on the side.
  • It is allowed to catch a ball, this ‘outs’ the player who threw the ball.
  • Hitting above the shoulders and ‘via-via’ (via for example a wall, other person or the ground) does not count as an ‘out’.
  • It is allowed to block a thrown ball with another ball.
  • Crossing the center line or one of the outer lines means you are out.
  • The game is finished when all of participants of one team are eliminated, which results in a win for the team that is left standing. If the time is up, the winner is the team that has the most people left in the field.
  • For scoring: note the amount of people left standing for each team at the end of the playing round.

 

E-sports (1 player, 0 reserves)

Rules E-sports

Number of players: 1

Number of back-up players: 0

Own supplies to bring: None

 

Three games will be played in the esports tournament: Mario Kart 8 Deluxe, Super Smash Bros Ultimate and Ultimate Chicken Horse. All of the games will be played on the Nintendo Switch.

Game specific rules will be uploaded shortly, and are as written by the Groninger E-sport association Fairplay.

 

Football (7 players, 2 reserves)

Rules Football

Number of players: 7

Number of back-up players: 2

Own supplies to bring: Outdoor sport shoes

 

Football is played under the rules of the Koninklijke Nederlandse Voetbal Bond. Most important rules and exceptions on the KNVB rules are:

  • Each team consists of 7 players, one of whom must be the goalkeeper.
  • There is no changing of sides.
  • There is no offside. (Dutch: geen buitenspel).
  • Switching players is allowed at any moment during the game. When switching players, a player should enter the field on the location his/her teammate leaves the field.
  • The game is played on half a field.

 

Game tournament (3 players, 0 reserves)

Rules Game tournament

Number of players: 3

Number of back-up players: 0

Own supplies to bring: None

 

In the game tournament, three different games will be played: Rummikub, 30 Seconds and Jenga.

 

Rules Rummikub:

Rummikub is played according to the sheet of rules included, the most important rules are:

  • Since the game tournament is played with 3 players, one round of Rummikub will have 6 players in total, due to this the game is played with two Rummikub boxes.
  • Before starting the game, all players will take a piece and place this faced up on the table. The game starts with the player that has the table-piece with the highest player. Afterwards the game continues clockwise.
  • All players put 14 starting pieces on their standard before the game starts.
  • Teammates are not allowed to inform each other about the pieces they have on their standard, neither verbally nor non-verbally.
  • The first combination of pieces you put on the table must form at least 30 points in total (a joker is worth as much as the piece it replaces). Before this action, no individual pieces can be added to the series of other players.
  • A set consists of at least 3 pieces with ascending numbers of the same colour or at least 3 pieces with the same number of different colours.
  • If a player cannot make a move, he or she draws a piece from the pile and his or her turn passes.
  • When someone has played all his or her pieces, that person can proclaim “Rummikub”.
  • If there isn’t a winner at the end of the round of games, the points on the standards of teammates will be summed. Next, these points are settled as mentioned before, again, a minimum of 0 points is applied.
  • For scoring: All points on the standards of the opponents are summed and all points of the teammates are subtracted. All points are indicated on the pieces; a joker is worth 25 points. The minimal amount of points in one round is 0, when the teammate’s points exceed the sum of points of the opponents. The points all go to the winner.

 

Rules 30 Seconds:

30 Seconds is played according to the official rules of the game.

The goal of the game is to guess as many words as possible in 30 seconds, and in this way earn points with a maximum of five. At the start of each round, the playing team throws the 30 Seconds dice to determine the amount of points that has to be subtracted from the amount of words guessed right at the end of the round. Players are called both describers and identifiers. All players must take their turn at being both a describer and an identifier; the describer within a team must rotate with each turn. The describer takes after throwing the dice a card, either yellow or blue depending on the colour of the box their token is on. The opposing team turns over the 30-seconds timer, while the describer starts to describe the words on the card, the other team members try to guess as many words. The team’s score is determined by taking the number of correct answers guessed in the 30 seconds, and subtracting the dice-number. The team moves their token formward by the same number of squares as their score for the current round. There are certain rules the describers must follow when describing the words:

Describers may:

  • Describe the names in any way they wish, including singing, humming and gesticulating;
  • Describe the names in any order;
  • Use the words ‘the’ and ‘and’ that appear in some of the words on the cards.

Describers may not:

  • Say the actual names or the translation of it on the card in their hand;
  • Say or refer to the letters of the alphabet;
  • Say any names or words derived from or related to the words of the card;
  • Use any ‘sounds-like’ or ‘rhymes-with’ tactics;
  • Point to anything.

When the word on the card is described while not following those rules, no points can be earned for that word.

 

Rules Jenga:

Jenga is played according to the rules of the original JENGA®.

To set up the game, you have to stack all of the blocks in levels of three placed next to each other along their long sides and at a right angle to the previous level.

Once the tower is built, the team who stacked the tower plays first. Moving in the game Jenga consists of:

  1. Taking one block on a turn from any level of the tower (except the one below an incomplete top level), and is followed by:
  2. Placing it on the topmost level in order to complete it.

Players may use only one hand at a time; either hand may be used, but only one hand may touch the tower at any time.

 

Players may tap a block to find a loose one. Any blocks moved but not played should be replaced, unless doing so would make the tower fall. The turn ends when the next player touches the tower, or after ten seconds, whichever occurs first.

The game ends when the tower falls — completely or if any block falls from the tower (other than the block a player moves on a turn).

 

The loser is the person who made the tower fall (i.e., whose turn it was when the tower fell).

 

Petanque (3 players, 0 reserve)

Rules petanque

Number of players: 3

Number of back-up players: 0

Own supplies to bring: None

 

Petanque is played under the rules of the FIPJP. Most important rules and exceptions on the FIPJP rules are:

  • All balls must be thrown from within 50 cm of the starting point (hula hoop)
  • A game of rock-paper-scissors determines which team first throws the first target ball.
  • The target ball should be thrown 5 to 10 meters away.
  • The first three balls are thrown by the team that threw the target ball.
  • The fourth to sixth balls are thrown by the team that did not throw the target ball.
  • The other balls are thrown by the team that is not closest to the target ball.
  • The winning team may throw the next target ball and the game restarts. The location of the target ball becomes the new starting position.
  • For scoring: the winning team receives as many points as the number of balls closer to the target ball than the closest ball of the opponent.

 

Squash (1 player, 0 reserve)

Rules Squash

Number of players: 1

Number of back-up players: 0

Own supplies to bring: Indoor sport shoes

 

Squash is played according to the rules set up by the World Squash. The most important rules are:

  • The game is played with two players in total, so one per team.
  • If desired, at the start of a match the players go on court together to warm up the ball for a maximum of 4 minutes.
  • The game is played until the end of the round, not when a certain amount of points is reached. However, if desired by both teams, after a team reaches 11 points there can be a small break.
  • The referee for the game can be seated at the centre of the back wall, as close to that wall as possible and just above the out-line.
  • For scoring: note the amount of points per team, don’t count in sets.

 

Table tennis (2 players, 0 reserve)

Rules Table Tennis

Number of players: 2

Number of back-up players: 0

Own supplies to bring: Indoor sport shoes

 

Table tennis at the ONCS 2020 is played by the rules of LOOP. Most important rules and exceptions of the LOOP rules are:

  • Table tennis is played at the ONCS 2020 as a doubles game, with two people per court.
  • Service must be diagonal, from the right half of the court (indicated with a line) to the opponent’s right half of the court.
  • In doubles, you should alternate serving the ball with your partner. When a factor of 5 points are reached (5, 10, 15, 20, etcetera), the other party will serve the ball for another 5 points, and so on.
  • The ball must first bounce on your side of the court and then in your opponents. Your opponent must allow the ball to hit their side of the table before trying to return this.
  • The ball must pass cleanly over the net, if it ‘clips’ the net and goes over, it is a ‘let’ and the serve is retaken. If it hits the net and doesn’t go over, the point goes to the other player/team. There are no second serves.
  • The game is over at the end of the time round, not when a certain amount of points is reached. The team with the highest score wins.

 

Tennis (2 players, 0 reserve)

Rules Tennis

Number of players: 2

Number of back-up players: 0

Own supplies to bring: Tennis Racket

 

Tennis is played with the rules of the KNLTB (Dutch) and the website protennistips (English). The game is played as a doubles. The most important rules are:

  • A flip of the coin or spin of the racket, known as the toss, determines which player or team serves first. If called correctly, the player or team that did so chooses who serves first. The player/team who did not call it correctly decides which side of the court they want to play on first.
  • A doubles court uses the outermost sideline.
  • A ball must land within bounds for play to continue; if a player hits the ball outside of bounds, this results in the loss of the point for them.
  • Players/teams cannot touch the net or posts or cross onto the opponent’s side.
  • Players/teams cannot carry the ball or catch it with the racquet.
  • Players cannot hit the ball twice.
  • Players must wait until the ball passes the net before they can return it.
  • A player that does not return a live ball before it bounces twice loses the point.
  • If the ball hits or touches the players, that counts as a penalty.
  • If the racquet leaves the hand or verbal abuse occurs, a penalty is given.
  • Any ball that bounces on the lines of boundary are considered good.
  • A serve must bounce first before the receiving player can return it.
  • The game is over at the end of the time round, not when a certain amount of points or sets is reached.
  • For scoring, points are awarded in score of 15, 30 and 40. 15 represents 1 point, 30 is 2 points and 40 are three points. Teams need 4 points to win the game. If the game lands on 40-40, it is known as deuce. From deuce, a team needs to win 2 consecutive points to win the game. After winning one point from deuce the team is on advantage. If the team wins the next point, they win the game. However, if the team loses this point, the game is again at deuce. Every game will count as one point on the score sheet.

 

Texas hold’em poker  (1 player, 0 reserve)

Rules Texas hold'em

Number of players: 1

Number of back-up players: 0

Own supplies to bring: None

 

Texas Hold’em is played according to the rules of Pala Poker. The most important rules are:

  • One player acts as dealer, this position is called the button and it will rotate clockwise after each hand.
  • The two players to the left of the dealer are called the small blind and the big blind respectively. These two positions require forced bets of a predetermined amount and are the only players to put money in the pot before the cards are dealt.
  • Each player receives individually two cards face down, which are called ‘hole’ cards.
  • Once all hole cards have been dealt, the first betting round begins with the player sitting to the left of the big blind. This player can:
    • Fold: quit this game round
    • Call: put in as many chips as required, so match the amount of the big blind
    • Raise: put in more chips than required
  • Betting then continues clockwise, with each player having the option to fold, call the amount of the highest bet before them, bet or raise.
  • When the first betting round is complete, three community cards are flipped face up on the table: the flop.
  • The betting resumes clockwise again, with each player having the option to:
    • Check: if no bet is in front of them
    • Bet or raise if a bet is before them
    • Call
    • Fold
  • When the second round of betting is finished, a fourth community card is flipped face up on the table: the turn.
  • The third round of betting commences with the first remaining player sitting to the left of the dealer button.
  • When the third round of betting is finished, a fifth community card is flipped face up on the table: the river.
  • The fourth round of betting starts with the first remaining player sitting to the left of the button. The betting continues to move clockwise.
  • The big blind is 500 if there are two players left, 200 is three players left, 100 is four players are left and otherwise 50.

 

Each player starts with a chip value of 2500 (8 red, 6 green, 5 blue, 3 black). Chip values are:

  • Red: 25
  • Green: 50
  • Blue: 100
  • Black: 500

 

Showdown values from high to low:

  • Straight Flush
  • Four of a kind
  • Full House (pair + three of a kind)
  • Flush (5 cards of same figure)
  • Straight
  • Three of a kind
  • Two pairs
  • Pair
  • High Card (ace is the highest)

 

For scoring, the remaining chip values for each player are noted at the end of the game.

 

Ultimate frisbee (5 players, 2 reserve)

Rules Ultimate frisbee

Number of players: 5

Number of back-up players: 2

Own supplies to bring: Outdoor sport shoes

 

Frisbee is played according to the rules of Ultimate Frisbee, drafted by the Nederlandse Frisbee Bond. The most important rules and exceptions on the NFB rules are:

  • At both ends of the field is the so called ‘end-zone’. In these areas, points can be scored.
  • The goal is to catch the frisbee in the end-zone of the opposite party, which will get your team one point.
  • During kick-off, both teams start at the front line of their own end-zone. The team that has just scored a point throws the frisbee as far as possible, in the direction of the opponent’s end-zone. The opponent is allowed to hit/slap the Frisbee out of the air, then they can start the attack.
  • When the frisbee is caught or picked up, it should be thrown within 10 seconds.
  • It is not allowed to have physical contact.
  • Each time a point is scored, teams switch game halves.
  • The frisbee is in the field when it doesn’t touch the ground or is caught inside the lines. So, if it touches the outer lines, the frisbee is out of the field.
  • If the frisbee is caught by the other team, touches the ground, gets outside of the field, or is hit on the ground, the team that was previously defending starts the attack from the spot where the action previously mentioned happened.
  • When switching players, a player should enter the field on the location his/her teammate leaves the field.
  • The game is played on ⅓ of a field.

 

Volleyball (6 players, 2 reserve)

Rules Volleyball

Number of players: 6

Number of back-up players: 2

Own supplies to bring: Indoor sport shoes

 

Volleyball is played according to the rules of the Nederlandse Volleybal Bond. Most important rules and exceptions on the Nevobo rules are:

  • A player can only touch the ball once per time the ball is on their team’s side. Blocking is not counted as a first contact with the ball.
  • Each team cannot have more than 3 contacts with the ball.
  • It is not allowed to touch the net or to hinder the opponent under the net.
  • When service is received, players should change position before serving the ball.
  • Switching players is allowed at any moment during the game.
  • Score is counted in points continuously, not in sets. The team with the highest score wins.